4/5/2023 0 Comments Capitalism ii mods![]() +disabled minimum wage laws because they break the game. +Armament tech attack power scaled to try and boost lethality +fixed the Machine Gun tech so it no longer makes troops invincible. ![]() +Irregulars have a +2 boost to Maneuver and a tiny boost to discipline. +0.75 soldiers to POPs, dropped to allow a little leeway in casualty rates - accounting for light wounds, routing, etc. =implement Brownbeard's POP overhaul once you can import the poptypes folder =wait and see what Palleon and Strudel Man come up with for ideologies Thanks to: Palleon (ideologies.txt, figuring out that minimum wage and army techs were broken, Army Tech reform), StrudelMan (catching stupid mistakes, demands_enforced_trigger for rebels, issues.txt), ArrieS (idea for negative-interest loans), Darkrenown (Leave SoI decision) ![]()
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